Paul Nunes

Director of Game Design at Uken Games

Paul Nunes has extensive work experience in the gaming industry. Paul has held various positions at multiple companies, showcasing their expertise and versatility in game design and management.

Paul started their career in 2005 as a Level 1 Technician at D-Link Networks. Paul then moved on to work as a Quality Assurance professional at Nytric for a short period.

In 2006, Paul joined the Canadian Standards Association as a Database Administrator/Web Developer, where they gained experience in database management and web development.

Paul's passion for gaming led him to Capcom Interactive Canada in 2007, where they served as a QA Lead, demonstrating their skills in quality assurance processes and team management.

In 2011, Paul transitioned to Beeline Interactive, Inc. as an Associate Producer and later as a Producer. Paul showcased their project management skills and successfully delivered game projects.

Seeking growth opportunities, Paul joined gumi Canada, Inc. in 2014 and served as a Senior Game Designer. Paul continued their career progression in 2016 at marblemedia as a Game Designer, further honing their design skills.

Paul's most recent employment has been with Uken Games since 2017. Paul has held various roles within the company, starting as a Product Manager and progressing to Senior Game Designer, Lead Game Designer, and currently, Director of Game Design.

Overall, Paul Nunes has a strong background in game design and management, with a focus on delivering high-quality game projects.

Paul Nunes attended Sheridan College from 2003 to 2006, where they studied Computer Science Technology. Paul did not obtain a specific degree during that time. In November 2021, Paul Nunes obtained a certification in Blueprint Management Training from Raw Signal Group.

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Timeline

  • Director of Game Design

    January, 2022 - present

  • Lead Game Designer

    January, 2020

  • Senior Game Designer

    November, 2018

  • Product Manager

    July, 2017

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