Michelle Lam is a Lead Character Artist with significant experience working with various gaming studios such as Unbroken Studios, Electronic Arts, and Pandemic Studios. Starting their career as a 3D Artist at Electronic Arts Canada, Michelle has since progressed to roles where Michelle is responsible for defining the vision of games and ensuring a high level of visual quality and consistency throughout projects. Michelle's educational background includes a degree in 3D Animation & Visual Effects from Vancouver Film School and a degree in Arts and Design from The One Academy of Communication Design.
Current role
Character Art Director (3d) at Singularity 6
Character Art Director at Drop Fake
Character Art Director at Omni Creator Products
Principal Concept Artist / Character Art Director at Neon Giant
Character Art Director at Sony Pictures Animation