James Stout is an experienced environment artist with a strong background in the gaming industry, currently working at Unknown Worlds Entertainment since August 2022. Previously, Stout served as a Senior Production Artist at Thekla Inc. from January 2017 to August 2022, contributing to environment and character art for an unannounced project. Career highlights include roles as a Senior Texture Artist and Level Architect on Mafia 3 at Hangar 13, and significant contributions as an Environment Artist for various projects such as Twelve Minutes and Splinter Cell: Blacklist during tenures at Ubisoft. Stout's early experience spans work with renowned studios like Relic Entertainment and Guerrilla Games, along with a solid foundation in Game Art and Design from the Art Institute of Burnaby.
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