Ben Driehuis is a Lead Programmer at Uppercut Games, where they have worked since 2014, leading gameplay development across multiple platforms including PC, Xbox, and PlayStation. With over 15 years in the game development industry, Ben has significant experience in AAA titles, contributing to the BioShock series at 2K Australia and consulting for Irrational Games. They specialize in gameplay systems, optimization, and multi-platform requirements, utilizing expertise in Unreal Engine for their projects. Ben has also held roles in IT consulting and systems analysis, emphasizing their versatile background in technology and game development.
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