Uptale
Tristan Reist has extensive work experience in the field of software engineering and virtual reality. Tristan is currently working as a Software Engineer at Uptale - Immersive Learning since 2021. Prior to that, they worked at Wanadev as an R&D VR Engineer in the medical field from September 2020 to December 2020. In this role, they were involved in developing a Virtual Reality training tool for medical applications, including adding functionalities to the NVIDIA FleX physics rendering engine and creating the tool within the Unreal Engine game engine. Tristan also worked as a 3D Engineer Intern at Wanadev from March 2020 to August 2020, where they contributed to the development of the mid-definition rendering of the Kazaplan application, implementing real-time global illumination methods and integrating them into the Babylon.js rendering engine.
Tristan's educational background includes projects at Grenoble INP - Ensimag from September 2017 to February 2020, where they focused on image synthesis and 3D rendering with C++ and OpenGL, utilizing shaders such as shadow mapping and ray tracing. Additionally, they worked as an intern at ILL - Institut Laue Langevin from June 2019 to September 2019, where they developed an augmented reality application for glasses. Their responsibilities included enhancing an existing application for tablets, creating new interactions with the augmented reality glasses, and integrating a machine learning model for electronic card recognition into the application.
Tristan Reist attended CPGE Kléber from 2015 to 2017, where they studied Maths Physique. Following this, from 2017 to 2020, they pursued their education at the National School of Computer Science and Applied Mathematics of Grenoble. The degree and field of study for this period are not provided.
This person is not in any offices
Uptale
3 followers
Experiential training at scale with Virtual Reality. Create, share and analyze Immersive Learning modules in VR and interactive 360/180°. Any device and LMS