Thorsten Scheuermann is an experienced graphics and engine programmer at Valve Software since October 2007, where responsibilities include designing and optimizing rendering-related game engine systems for titles such as Left 4 Dead, Portal 2, and Dota 2. Prior experience includes a role as a member of the technical staff in software engineering at AMD from April 2003 to September 2007, leading programming efforts for a graphics engine used in product launches. Thorsten's earlier academic involvement includes serving as a graduate research assistant at the University of North Carolina, Chapel Hill, and an internship at NVIDIA. Thorsten holds a Master of Science in Computer Science from the University of North Carolina at Chapel Hill and an equivalent Bachelor of Science in Computer Science from Karlsruhe Institute of Technology.
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