Pablo J. Pinilla Sánchez

Biometrics & AI Software Architect at Veridas

Pablo J. Pinilla Sánchez has a diverse work experience in various roles and companies. Pablo J. is currently working as a Biometrics & AI Software Architect at Veridas since May 2020. Prior to this, they worked at Nasertic from May 2018 to May 2020, where they were involved in software development projects such as implementing a git methodology, managing the Navarre R&D fundings program and database, and designing and developing a program for water samples analysis management.

In 2019, Pablo briefly worked as a Creature TD at VIRTUAL ART VFX & 3D. Before that, they were an Ingeniero Software at Orbital Critical Systems from December 2016 to May 2018. In this role, they worked on the ETH-RTOS project, developing RTOS for the aerospace sector, modifying RTEMS for XtratuM hypervisor, and creating additional baremetal partitions for communication using TTEthernet protocol.

In 2016, Pablo also worked as a Rigger Artist at FrameOver, where they developed custom rigs for platform video game characters and implemented a motion capture system and character rigs for a virtual reality project called Barcelona Experience. Pablo J. also briefly worked as a Character Modeler and Junior Artist at B-Water Studios in the same year.

Pablo's work experience dates back to October 2011 when they worked as an Analyst and software developer at Alerta Ambulancias Circuito Los Arcos, where they developed an application for managing the storage and consumption of medications.

Overall, Pablo J. Pinilla Sánchez has experience in software development, biometrics, AI, project management, database design, and modeling in various industries including technology, animation, and healthcare.

Pablo J. Pinilla Sánchez's education history is as follows:

From 2006 to 2010, they attended Universidad Pública de Navarra and obtained a Bachelor's Degree in Computer Science.

In 2010, they enrolled at Universidad Pública de Navarra again and pursued a Master's Degree in Computer Science with a specialization in 3D. Pablo J. completed this degree in 2013.

In 2012, they briefly studied at Lodz University of Technology in the field of Computer Science.

From 2014 to 2015, they attended Primerframe and completed a Animation Post-Degree program consisting of 2960 hours.

From 2011 to 2012, they studied at CEIN and focused on Developing a Company.

In 2013, they completed a course in Character Facial Rigging for Production at CGMA - CgSociety.

In 2016, they pursued another course, Rigging Techniques: Cartoon to Realistic, at CGMA - CgSociety.

In terms of additional certifications, Pablo J. Pinilla Sánchez has obtained the following certifications:

-A certification in Elastic Stack 7, specifically Beats, Logstash, Elasticsearch, and Kibana, from Udemy in April 2020.

-A certification in agile methodologies in software maintenance projects from AIN - Asociación de la Industria Navarra in April 2020.

-A certification in MongoDB - The Complete Developer's Guide from Udemy in February 2020.

-A certification in Machine Learning from Coursera in April 2019.

-A verified certificate from edX for the course Introduction to Computer Science and Programming Using Python, obtained in September 2015.

-A certificate in The Art of Negotiation from Coursera Verified Certificates, obtained in September 2015.

Links

Timeline

  • Biometrics & AI Software Architect

    May, 2020 - present

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