Ross Harris is a seasoned Technical Artist with extensive experience in the gaming and visual effects industries. Currently at VI-grade since December 2017, Ross has also held a long-term position at NVIDIA as a Workflow Specialist for the Iray and mentalray renderers for Autodesk MAYA, where responsibilities included designing test plans, creating marketing demo scenes, and developing custom tools and shaders. Previous roles include working as a Senior/Lead 3D Environment Modeler at Electronic Arts, contributing to titles such as MADDEN and 007: FROM RUSSIA WITH LOVE, and serving as a Senior 3D Environment Artist at Crystal Dynamics on projects like LEGACY OF KANE: BLOOD OMEN 2. Other noteworthy positions include Lead Artist at Sony Computer Entertainment America and Sega of America, where Ross supervised art teams and created significant character models. Ross Harris holds a Bachelor of Science with Honours in Geology from the University of St Andrews.
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