Vicarious Surgical
Maxim Antinori is a seasoned VR Software Engineer at Vicarious Surgical Inc. since August 2019 and has been a Contract Museum Interactive Developer for Richard Lewis Media Group since 2012, specializing in developing museum exhibit interactives using Flash, AIR, and Unity 3D. Maxim has extensive experience as a developer with Max Media, Inc. since 1999, focusing on applications for mobile, desktop, and web, particularly in emerging technologies like VR and AR. Previous roles include contract development for Lexia Learning Systems, Massachusetts Medical Society, and the Harvard-Smithsonian Center for Astrophysics, contributing to educational and medical software and interactive projects. Maxim began a career in development at FableVision and has worked on various high-profile educational games and interactives. Maxim holds a BA in Anthropology from Princeton University.
Vicarious Surgical
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At Vicarious Surgical we are revolutionizing the field of surgical robotics. We seek to improve the lives of patients, enhance the ability of surgeons, and expand worldwide access to high-quality care through the use of surgical robotics. We have reimagined what is possible by building a human-like surgical robot and combining it with the world’s first virtual-reality surgical camera to allow surgeons to perform minimally-invasive surgery with the ease of an open procedure.