Alexey Migulev

Lead Level Designer

Alexey Migulev is an experienced Lead Level Designer with extensive expertise in multiplayer PvP game development across various platforms and engines. Currently employed at Wargaming since February 2020, Alexey is leading the Level Design team for an unannounced multiplayer PvP TPS using Unreal Engine 4, overseeing all aspects of map development from documentation to release. Previous experience includes leading Level Design at Lightmap on the multiplayer PvP FPS "Bitter End," and at Pixonic on several unannounced projects as well as a multiplayer FPS prototype. At Game Insight, Alexey played a pivotal role in developing and launching "Guns of Boom," creating over 25 maps for the esports league, and contributions were made to sci-fi FPS "City Battle: Virtual Earth" at Rikor Games. With a background in both level design and 3D modeling, Alexey's educational qualifications include a Bachelor's degree in Traditional Art from Moscow Pedagogical State University and a High School Diploma in Digital Art from Лицей Информационных Технологий №1533.

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