Allan Camargo

Staff Graphics Engineer

Allan Camargo is a seasoned graphics engineer with extensive experience in the gaming industry, currently serving as a Staff Graphics Engineer at Wildlife Studios since October 2020, following a promotion from Senior Graphics Engineer. Prior experience includes a Graphics Programmer role at Hoplon from January 2016 to September 2020, where responsibilities involved optimizing code in C++, C#, and shaders, as well as console development for PlayStation 4 and Xbox One. Allan played a key role in creating and maintaining an in-house VFX infrastructure and collaborated closely with the art team. Before that, Allan was a Software Engineer at Lemonade Tech from July 2013 to December 2015, focusing on developing interactive applications, and worked as a Java Programmer at T-Systems do Brasil from December 2010 to July 2013, where system development for the automobile industry and improving legacy e-commerce systems were core responsibilities. Allan holds a Bachelor's Degree in Computer Science from FURB - Universidade de Blumenau, earned in 2013.

Links

Previous companies


Org chart

No direct reports

Teams

This person is not in any teams


Offices

This person is not in any offices