Taras Korol is a seasoned professional in game design with extensive experience spanning over two decades. Currently serving as a Senior Technical Designer at Gunzilla Games since May 2024, Taras previously held the position of Principal Game Designer at Frag Lab from May 2017, leading the design and production of the Shatterline’s Expedition game mode. Prior roles include Lead Meta-Game Designer at Crytek, where Taras focused on enhancing Warface's engagement and monetization systems, and Lead Game Designer at Persha Studia with responsibilities as Product Owner and Senior UX Designer. Notable contributions at Ubisoft involved working on acclaimed titles such as Assassin's Creed and Ghost Recon. Early career experiences began at Crytek Kiev and included significant roles in usability and creative direction across various companies.
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