ZA/UM
Michel Donzé is a skilled concept artist with extensive experience in the video game and animation industries, currently working at ZA/UM since October 2022. As an independent professional since September 2018, Michel has collaborated with notable clients including DONTNOD, Quantic Dreams, and MotionTwin / EvilEmpire, showcasing versatility in concept art and illustration. Previous roles include VisDev/Lookdev Artist at Lucan Studio, UE4 Lighting/Scenedev Artist at REALTIME, and Art Director at Sloclap for the online fighting game Absolver. Michel's early career includes key contributions to major titles at Ubisoft, such as Watch Dogs 2 and Ghost Recon Wildlands. With a solid educational background in digital direction and visual communication from several esteemed institutions, Michel has developed a comprehensive skill set in character and environment design, as well as animation.
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ZA/UM
We're an independent game developer and publisher based in the UK and Europe with offices in Porto, Brighton and London. Our team is spread across the globe and is currently composed of around 100 writers, artists, developers and producers.