Michel Donzé is a skilled concept artist with extensive experience in the video game and animation industries, currently working at ZA/UM since October 2022. As an independent professional since September 2018, Michel has collaborated with notable clients including DONTNOD, Quantic Dreams, and MotionTwin / EvilEmpire, showcasing versatility in concept art and illustration. Previous roles include VisDev/Lookdev Artist at Lucan Studio, UE4 Lighting/Scenedev Artist at REALTIME, and Art Director at Sloclap for the online fighting game Absolver. Michel's early career includes key contributions to major titles at Ubisoft, such as Watch Dogs 2 and Ghost Recon Wildlands. With a solid educational background in digital direction and visual communication from several esteemed institutions, Michel has developed a comprehensive skill set in character and environment design, as well as animation.
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