Vivek Sharma is a seasoned Unity Technical Artist with over 12 years of experience in the gaming industry, progressing from a 2D/3D Artist and Animator to a specialization in Unity, shaders, VFX, and tools over the past 6 years. They have held various roles, including Principal Technical Artist at Gameium, where they developed efficient production pipelines and crafted custom shaders and VFX. Previously, Vivek served as a Senior Technical Artist at Hike and is currently a Senior Technical Artist at Zupee, focusing on innovative tools for Unity and enhancing gameplay experiences. Their collaborative approach bridges art and technology, ensuring optimized content across mobile and multiplayer games.
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