Irfan Zaidi is a seasoned software engineer specializing in GPU performance tools, with extensive experience in both development and research. Currently, Irfan serves as an Apple GPU Performance Tools Software Engineer since March 2014, focusing on GPU performance bottleneck analysis and optimization. Prior to this role, Irfan worked as a Staff Software Engineer R&D at Sony Computer Entertainment America LLC, where responsibilities included designing and developing GPU performance analysis and debugging tools for the PS4 from August 2012 to March 2014. Irfan's earlier experience includes a decade-long tenure at Electronic Arts in various software engineering roles and a position as a Software Engineer at Stanford University. Academically, Irfan holds a Master of Science in Electrical Engineering from Stanford University and a Bachelor of Engineering with Honors in Electrical and Electronics Engineering from the University of Engineering and Technology, Lahore.
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