Shady Boukhary is a Graphics Software Engineer at Apple since July 2020, specializing in the definition, writing, and debugging of GPU architectural and functional test suites, as well as providing support for GPU hardware and software teams during model, design, and driver bring-up. Prior experience includes serving as a Computer Science Lab Tutor at Midwestern State University, a HPC Software Engineer at ArrayFire, where contributions involved developing a low-latency GPU-accelerated OpenGL streaming library, and a Software Engineering Intern at NAR, developing a native iOS application. Additional research experience at Midwestern State University focused on high-performance computing and mobile app development. Shady Boukhary holds a Bachelor of Science degree in Computer Science from Midwestern State University, completed in 2020.