Madeleine Rabil is an experienced Environment Artist at Bethesda Game Studios since June 2014, contributing to notable titles such as Fallout 4, Fallout 76, and associated DLCs. Prior to this role, Madeleine worked as a World Artist Intern on Fallout 4 and independently as a 3D Artist and Designer for non-commercial game projects. Earlier experience includes serving as an Art Generalist and Quality Assurance at Darkwind Media, where a range of art tasks were completed, and as a QA Tester at Bethesda Softworks, contributing to prominent games like Dishonored and The Elder Scrolls V: Skyrim. Madeleine Rabil holds a Bachelor of Fine Arts in 3D Graphics from Rochester Institute of Technology, completed in 2013.
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