Jean-Francois Bertrand

Gameplay Programmer at BioWare

Jean-Francois Bertrand is an accomplished Gameplay Programmer at Bioware since January 2012, contributing to one of the most beloved franchises in video game history alongside a skilled team. Previously, Jean-Francois held the position of Game Tools Programmer at Bioware, where the focus was on developing essential tools using the Frostbite 3 engine for AAA role-playing games. Prior to that, Jean-Francois was a Game Programmer at Behaviour Interactive for a brief period in late 2011, collaborating with various creative professionals to develop games for the Nintendo Wii. Jean-Francois started a career as Lead Game Programmer at DTI Software from 2002 to 2011, overseeing a team to bring games from conception to shipping while maintaining strong departmental communication. Jean-Francois holds a DEC in Computer Science from Cegep St-Jean-Sur-Richelieu, earned between 1999 and 2002, and a DES from Ecole Secondaire Marcellin-Champagnat, completed in 1995.

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BioWare

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BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover.


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Headquarters

Edmonton, Canada

Employees

501-1,000

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