Ashton Rosendahl

Environment Modeling / Scene Assembly Lead at Blur Studio

Ashton Rosendahl has a diverse work experience, starting with a role as a Junior Designer at Pamela Burton and Company from October 2007 to March 2009. They then worked as an Environment Artist at Arktos Entertainment Group from February 2010 to May 2011. They subsequently joined G/M Business Interiors, where they served as a Corporate Marketing Visualization Specialist from March 2012 to June 2014. Ashton then transitioned to Alchemedia 3d, working as an Architectural Visualization Artist from October 2014 to June 2015. They then joined Focus 360 as a CG Generalist and Lead VR Developer from June 2015 to May 2019. Currently, Ashton holds positions at Blur Studio, starting as an Environment Modeler and Scene Assembler from May 2019 to December 2021, and later taking on the role of Environment Modeling / Scene Assembly Lead from December 2021 to the present.

Ashton Rosendahl's education history includes attending Gnomon School of Visual Effects, Games + Animation in 2009. At this school, they took a course focused on environment creation for games, with a concentration in digital arts. Prior to that, from 2003 to 2007, Ashton attended the University of Connecticut where they earned a Bachelor of Science degree in Landscape Architecture.

Links

Timeline

  • Environment Modeling / Scene Assembly Lead

    July, 2022 - present

  • Environment Modeler Scene Assembler

    December, 2021

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