Brianna Ondris

Full Stack Engineer at Brightline Interactive

Brianna Ondris is a Full Stack Engineer at Brightline Interactive. Brianna has also worked as an Augmented/Virtual Reality Immersive Developer at Booz Allen Hamilton and as a Technology and Research Assistant at Virginia Commonwealth University.

Brianna is passionate about using technology to create immersive experiences. As an Augmented/Virtual Reality Immersive Developer, they led the engineering team on a Knowledge Management System that was web-based and utilized Docker, K8, MI, and Elasticsearch within an Angular frontend. The system was backed by Nodejs. Brianna also researched, designed, and created a Unity sample app with interactive dashboard and navigational components for ML movement type classifier.

As a Technology and Research Assistant at Virginia Commonwealth University, Brianna created lesson plans for an interdisciplinary, undergraduate course focused on Unity3D which supported the collaboration between Art and Computer Science majors. Brianna also expanded the curriculum to educate students on Maya, Oculus Rift, ARKit, ARCore, Meta Headset, Microsoft Kinect and Google’s Firebase. Brianna is excellent at communicating both one-on-one and in groups, providing collaborative feedback to students to provide technical and presentational support.

Brianna Ondris has a Bachelor's in Fine Arts from Virginia Commonwealth University, with a focus in Kinetic Imaging. Brianna also has a certification from the UC3Mx in IT.1.1x: Introduction to Java Programming, as well as a Baccalaureate Certificate from the da Vinci Center at VCU.

They are on a team with Keith Boylan - Principal Technical Artist, Demetrios Soutsos - Technical Frameworks Engineer. Brianna Ondris reports to Jason Powers, Chief Creative Technologist.

Timeline

  • Full Stack Engineer

    Current role