Neal G.

Team Lead Artist at Budge Studios

Neal G. has extensive work experience as a 3D artist and has held various roles in different companies. Neal began their career as a Lead Character Artist at Black Ice Games in 2004, where they stayed until 2005. Following that, they worked as a Freelance 3D Artist and lighting specialist for a short period of time. In 2006, Neal joined Silicon Knights as a Character Artist, where they were responsible for creating in-game characters and assets, as well as collaborating with the Art Director and concept departments on marketing renders. Neal remained in this role until 2009. Afterward, they joined Ganz in 2010 and served as a Senior 3D Artist and Mentor until 2023. Currently, they are working at Budge Studios as a Team Lead Artist, a position they started in 2022.

Neal G. started their education journey in 1998 at Sheridan College, where they pursued a degree in Art Fundamentals. After completing their studies in 1999, they moved on to Max The Mutt from 2000 to 2004, where they focused on Classical Animation and obtained a degree in Animation. Following this, they attended Seneca College from 2004 to 2005 to delve into the world of Computer Animation/Modeling, earning a degree in 3D Gaming.

Links

Timeline

  • Team Lead Artist

    July, 2022 - present