Robert Stephens

Principal Environment Artist at BULKHEAD

Robert Stephens has extensive experience as a 3D environment and prop artist. Robert'smost recent position is with Bulkhead Interactive as a Senior Environment Artist. Prior to that, they worked at PUBG Corporation as a Senior Artist and at Cloud Imperium Games as a Senior 3D Environment/Prop Artist. Robert also worked at Crytek as a Senior 3D Environment/Prop Artist, Virtual Toys as a 3D Environment/Prop Artist, Monumental Games Group Ltd as a 3D Environment/Prop Artist, and 2020 Design as a 3D artist. Throughout their career, they have been responsible for creating environment assets, prop models, textures, and shader setups. Robert has experience with various game engines, including CryEngine and Unreal Engine.

Robert Stephens has a Bachelor of Science Honours Degree in Computing from the University of Lincolnshire and Humberside. The specific start and end years of their education are not provided.

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