Tansu Remzi Ahmet has extensive work experience in the field of 3D environment art. Tansu Remzi began their career as a freelance artist specializing in architectural and product visualization. During this time, they worked on projects such as Gillan House office redesign and concept, as well as store design, concept, and branding for The Tash. In 2016, Tansu joined Digital Shoguns / Shoguns Animation as a 3D environment artist, where they worked on projects for clients such as Vivid Imagination and The Loyal Subjects. Tansu Remzi also completed a 3-month internship with the company, where they excelled in conceptualizing and modeling assets and environments. In 2019, Tansu joined Dovetail Games as a 3D environment artist level 3, where they worked until 2022. Currently, Tansu is employed at BULKHEAD as a senior artist, working on various artistic tasks.
Tansu Remzi Ahmet has a diverse education background in the field of multimedia and animation.
In 2011, Tansu Remzi Ahmet enrolled at Middlesex University and pursued a Bachelor of Arts degree in Animation, Interactive Technology, Video Graphics, and Special Effects. This program provided comprehensive knowledge and skills related to multimedia development.
After completing the bachelor's degree in 2014, Tansu Remzi Ahmet further expanded and honed their expertise by joining Train 2 Game in 2014. As a student at Train 2 Game, Tansu Remzi Ahmet pursued a TIGA Diploma City & Guilds Level 8, which focused on 3D Animation and Game Art. This diploma program equipped them with specialized knowledge in creating visual animations and artwork for gaming purposes.
Continuing their quest for expanding skills and knowledge, Tansu Remzi Ahmet joined CG Master Academy in 2018. In this short-term program, Tansu Remzi Ahmet studied Modular Environments in UE4 (Unreal Engine 4), emphasizing the creation of virtual environments for various purposes.
Based on the provided information, Tansu Remzi Ahmet has built a solid foundation in animation, interactive technology, video graphics, special effects, 3D animation, game art, and the development of modular environments in UE4.
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