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Connor McKenzie

Senior Software Engineer at Cavrnus

Connor McKenzie is a Senior Software Engineer at Cavrnus, Inc. since March 2022. In this role, they are responsible for adding Unity Shuriken Particle System support and implementing Level of Detail into the Cavrnus cross-platform ecosystem. Connor also worked as a Freelance AR/VR Software Engineer from February 2021 to March 2022, overseeing the development of an Executive Briefing Center and creating an augmented reality experience for a broadcasting company. Prior to that, Connor worked at Google as a Software Engineer & Marketing Manager in the Experiential Systems & Events team from 2018 to 2021. At Google, they oversaw experiential marketing content development, led a cross-functional team, and implemented go-to-market strategies for demo content. Before joining Google, Connor worked at SAP as an AR/VR Demo Solutions Software Developer from 2016 to 2018, where they developed augmented and virtual reality demos and created web apps for driving increased contracts. Connor also has experience as a Software Engineer at Core Security, where they collaborated on a team working on an Identity Access Management platform, and as an IT Service Desk Technician at the University of North Georgia, where they provided technical support and implemented a new repair process pipeline.

Connor McKenzie holds a Bachelor of Science (BS) degree in Computer Information Systems from the University of North Georgia. However, no specific information regarding the start or end year of their education at this institution is available.

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Timeline

  • Senior Software Engineer

    March, 2022 - present