Graham Phillipson is an experienced audio technology professional with a diverse background in audio programming and software engineering. Currently serving as the Director of Audio Technology and Lead Audio Programmer at Cloud Imperium Games since February 2015, Graham focuses on audio programming for the game Star Citizen. Prior experience includes a role as a Contract Audio Programmer at Evolution Studios, where work involved audio programming for a new addition to the MotorStorm franchise, and as a Senior Audio Programmer at THQ Digital Studios Warrington, delivering a reliable in-game audio engine. Earlier career positions include Software Engineer at AMS Neve, contributing to software and firmware development for mixing consoles, and Graduate Firmware Engineer at Thomson Marconi Sonar Ltd., where responsibility for firmware quality in a military SONAR system was held. Graham holds a 2.2 degree in Computing from the University of Central Lancashire.
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