Leo Vansteenkiste is a Principal VFX Programmer at Cloud Imperium Games since October 2016, with significant contributions to the development of Star Citizen and Squadron 42. Leo has progressively advanced through roles such as Senior VFX Programmer, VFX Programmer, and Gameplay Programmer, where responsibilities included leading the VFX programmer team, supporting VFX artists, and creating VFX-related systems. Prior to Cloud Imperium Games, Leo held positions as a Contract Programmer at Beffio, focusing on Unity shader assets, and as a Programming Intern at Codeglue, gaining experience with mobile game development. Leo's educational background includes a Bachelor's Degree in Digital Arts & Entertainment from HOWEST Hogeschool West-Vlaanderen and a Master's Degree in Industrial and Product Design from the University of Antwerp.
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