Martin Milz

Environment Artist at Cloud Imperium Games

Martin Milz is a seasoned environment artist with extensive experience in the gaming industry. Currently serving as a Senior Environment Artist at Cloud Imperium Games since April 2022, Martin Milz has contributed to the project Star Citizen through level blockouts, level art, modeling, and texturing. Prior to this role, Martin Milz was an Environment Artist at Ubisoft Mainz, working on notable titles such as Beyond Good and Evil 2 and Anno 1800, focusing on level art, modeling, and texturing. Martin Milz also gained valuable experience at CD PROJEKT RED, contributing to Cyberpunk 2077 in a similar capacity. Earlier in the career, Martin Milz worked at Digitalmindsoft as a 3D Artist on Call to Arms and Men of War: Assault Squad 2, honing skills in high and low poly modeling, texturing, rigging, and animation. Martin Milz holds a Bachelor of Arts (B.A.) in Media Production from Hochschule Ostwestfalen-Lippe, complemented by foundational education at Helene-Weber-Berufskolleg.

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