Sebastian Kuliński is an experienced software craftsperson and independent game developer with a diverse background in software development, sound engineering, and entrepreneurship. Currently serving as a Senior Software Craftperson S2 at Codurance since February 2020, Sebastian specializes in delivering optimal platform experiences and supporting DevOps best practices on Azure, while implementing modern software development methodologies such as pair programming, TDD, and BDD. Sebastian has worked on various projects involving microservices, infrastructure automation with Kubernetes, Terraform, and Ansible, as well as independent game development for Android and Oculus using Unity3D. Previous roles include Laravel Developer at TheAgency.io and Sound Engineer at Acoustica and CPK Praga Południe Warszawa, showcasing a strong ability to meet client expectations across multiple industries.
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