Marc Charré is a video game programmer currently working at Creajeux since September 2020, focusing on procedural map generation through the implementation of the Marching Cubes algorithm in Unity. Marc has experience in several team projects that include Industrial Warfare, Babel's Descent, and Fragment of the Past, where responsibilities spanned sound management, gameplay implementations, and AI development. Previous positions include working as a cashier at Grand Frais and remotely designing a driving license course with JavaScript and the Discord API for Oxyg'n Conduite. Marc is pursuing a degree in video game programming at Creajeux, having completed a literary baccalaureate and training in prevention and first aid at Lycée de l'Arc.
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