Michal Sobczak is an experienced Level Designer and Game Designer with a focus on video game development. Currently working at Creepy Jar since February 2022, Michal specializes in creating open world maps, prototyping in Unreal Engine 5, and collaborating with other teams while maintaining documentation for current projects. Previously, roles at Flying Wild Hog and CI Games involved level design, in-game event scripting, and environmental art, with substantial experience using Unreal Engine 4 and CryEngine. Michal's career began at Techland, where responsibilities ranged from Junior Level Designer to QA Tester, providing a solid foundation in game design and quality assurance across multiple platforms.
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