Alexandr Koblik-Zelter

Ios Engineer at Crunchyroll

Alexandr Koblik-Zelter began their work experience in 2019 as a Junior iOS Developer at WIS Digital Agency, where they developed the second version of the Figaro iOS App and implemented UI according to Material Design. Alexandr also fixed bugs and crashes using the Model-View-Controller architecture, Swift programming language, and Alamofire framework for networking.

In 2019, they also worked as an iOS Developer at Mobilesoft Technology Inc., where they contributed to the Mobile App Builder project, SeattleClouds. Alexandr'stasks involved migrating from UIWebView to WKWebView, fixing bugs and memory leaks, and developing new modules using Objective-C and Swift.

In 2020, Alexandr joined BEND Technologies as an iOS Developer. Here, they developed iOS applications using the Model-View-Intent architecture and various technologies such as DiffableDataSource, CollectionView Compositional layout, CoreLocation, CoreMotion, MapKit, and GoogleMaps. Alexandr also utilized Swinject for dependency injections, Moya for networking, AVFoundation, and CoreData.

Continuing their career, in 2021 they worked as an iOS Developer at Endava, where they focused on iOS development and contributed to various projects.

Recently, in 2022, they joined Crunchyroll as an iOS Engineer, further expanding their expertise in iOS development.

Alexandr Koblik-Zelter pursued a Bachelor's degree in IT from 2017 to 2021 at Universitatea Tehnică a Moldovei. In addition, they obtained a certification in the Swift 4 Fundamentals Course from SoloLearn, though the specific month and year of its completion are not provided.

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