Chris Sharpe is an experienced gaming professional, currently serving as a Level Designer at Crystal Dynamics since March 2018, with previous roles as an Associate Level Designer and Development QA. Prior experience includes a position as a Quality Assurance Analyst 1 at Sledgehammer Games, where responsibilities encompassed quality assurance for Call of Duty: WW2, focusing on whitebox and greybox testing. Additionally, Chris has worked as a Quality Analyst at Electronic Arts, verifying the quality of new builds and live patches, and served as a Project Tester at LucasArts, testing an unannounced game and leading test plans. Chris holds a Bachelor of Applied Science in Game Art and Design from Expression College for Digital Art.
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