Paul Montgomery

Technical Designer at Crytek

Paul Montgomery is an experienced Technical Designer and Gameplay Programmer with a diverse background in the gaming industry. Currently, Paul works at Crytek as a Technical Designer since November 2020 and has also been with Atomic Team since August 2017, where Paul holds the title of Technical Designer/Gameplay Programmer. Previously, Paul contributed to AMP (Atomic Multiplayer) as a Technical Designer/Gameplay Programmer from April 2017 to October 2021, focusing on an unofficial multiplayer standalone project built in Unreal Engine 4. Paul also served as a Technical Designer at Studio14 from August 2015 to November 2020 and as a Technical Designer/Core Programmer at Bleeding Heart Studios from May 2019 to March 2020. Paul holds a Bachelor of Science in Game and Animation Production from the University of the West of England, obtained between 2017 and 2018, and a Foundation Degree in the same field from the same institution, completed from 2015 to 2017.

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