Benjamin Lutz has a diverse work experience in the gaming industry. Benjamin most recently worked as a Lead Level Designer at Life Beyond Studios starting in September 2022. Prior to that, they were a Multiplayer Game & Level Designer at The Sandbox from February to July 2022. Benjamin also served as a World Designer at Unknown Worlds Entertainment from April 2019 to July 2022.
Benjamin also has experience as a Tracking Data QA & Analyst at Asmodee Digital from March 2018 to May 2019, where they worked on various games, including Mansion of Madness, Gloomhaven, Lord of the Ring, Zombicide, Scythe, Pandemic, and Carcassonne.
Earlier in their career, Benjamin worked as a World & Mission Designer at Ubisoft from June 2015 to June 2016, a Level Designer at Cyanide from November 2014 to May 2015, a Multiplayer Game & Level Designer at Ubisoft from September 2011 to November 2013, a Level Designer & Scripter at Cyanide from November 2007 to September 2011, and a Level Designer at Ubisoft from July 2007 to November 2007.
Benjamin Lutz obtained an Associate's Degree in Multimedia from IUT MMI, where they studied from 2002 to 2004. Following that, they pursued an Associate's Degree in Art at Ecole nationale supérieure des Beaux-Arts, attending from 2004 to 2005. Finally, they earned a Bachelor's Degree in Game Design from LISAA, completing their studies from 2005 to 2007.
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