Chloe Harte has a varied work experience, beginning in 2015 with a work placement at Gobstar Film as a storyboard artist. In 2019, they took on a Summer Staff position at Servier Pharmaceuticals, where they were responsible for the quality of product being produced, the upkeep of the standard of cleanliness of the work space, and following strict regulations and guidelines. In 2020, they worked at Apple as an Interaction Designer Intern, liaising between global and EMEIA team members to carry out user research, analysing technical issues, and evaluating client infrastructure. Later that year, they took on a UI/UX Designer/Digital Artist/Game Designer role at Clonmel Digital Campus. Finally, in 2021, they began working as a Human Factors Engineer at BlueBridge Technologies, and in 2023, they began working as an Associate UI Designer at DIGIT, a Scopely Studio.
Chloe Harte attended Limerick Institute of Technology from 2017 to 2021, where they earned a BSc (Hons) in Game Art and Design.
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