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Paul Masters

Senior Game Engine Software Developer at Dimensional Ink Games

Paul Masters is a seasoned software engineer with extensive experience in the gaming industry. Currently serving as a Senior Game Engine Software Developer at Dimensional Ink Games since August 2020, Paul has previously held prominent positions at Bioware, including Lead Engineer for Cross-Project Tools and Senior Gameplay Engineer, contributing to backend data pipelines with a focus on CSharp and databases. Other roles include Senior Software Engineer at Vigil Games, Technical Director at Big Rooster, LLC, and multiple senior engineering positions at Midway and Acclaim. Paul earned a BS in Computer Science with a minor in English from Texas State University and has worked on notable projects, including AI programming for "The Hobbit."

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