Heather Dove has worked in a variety of roles since 2016. Heather began their career as a Teacher's Assistant at DePaul University's Game, Cinema, and Animation Summer Academy in 2016, where they forecasted possible problem areas for high school students and prevented delays, as well as created smooth transitions between topics by utilizing knowledge of Maya and Unity, predominantly in modeling and texturing areas. In 2017, they worked as an Environment Artist on a contract basis for Threat Tec. Heather then took a role as a BIM Modeler on a contract basis for Specifi LLC in 2018, as well as a 3D Artist for Thyng. In 2020, they began working for Disbelief as a Technical Artist II, and has since held roles as a Technical Artist and a Jr. Technical Artist.
Heather Dove attended DePaul University from 2012 to 2016, where they earned a Bachelor of Fine Arts (BFA) in Animation, with a Concentration in Game Art and a Minor in Game Design. Her field of study was Animation, Video Graphics and Special Effects.
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