Thomas Lemoine is an experienced cinematic artist with a strong background in layout, camera work, and editing for video games and animated series. Currently serving as Lead Cinematic Artist at DON'T NOD since September 2023, Thomas has previously held cinematic artist roles at the same company, contributing to multiple unannounced projects. Prior experience includes working as a Layout/Previz Artist for the animated series Batwheels, and cinematic artist positions for the video game Sifu and at DONTNOD Entertainment, where technical supervision of cinematic departments was a key responsibility. Notable work also includes contributions to Detroit: Become Human at QUANTIC DREAM and various projects in visual effects and documentary film directing. Thomas holds degrees in Assistant Direction from EMCA and in Audiovisual from LISA, supplemented by recent training in videodesign.
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