Yoan Hernalesteen is a seasoned game and level designer with extensive experience in the gaming industry. Currently serving as a Senior Game/Level Designer at DONTNOD Entertainment since May 2019, Yoan's notable projects include designing levels for the adventure game *Tell Me Why* and contributing to the combat system of *Banishers: Ghost Of New Eden* as well as ongoing work on *Jusant*. Prior to this role, Yoan held positions at prominent companies such as Ubisoft Paris Mobile, where work focused on *Mighty Quest*, and Gameloft, managing multiple free-to-play mobile games. Earlier experience includes significant work on *DMC Devil May Cry* while at Ninja Theory and contributions to various projects across other development studios. Yoan holds a Master’s Degree in Game Design and Project Management from Rubika Supinfogame and a Bachelor's in Computer Information Systems. Awards include the SACD prize and a distinction from the Supinfogame jury.
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