David Buttress

Lead Technical Artist at Double Eleven

David Buttress has a diverse work experience in the gaming industry. David started their career at Rare Ltd, where they worked as a Graphic Engineer and later as a Senior Graphic Engineer. David was responsible for environment art, technical art, modeling, textures, shaders, lighting, and bug fixing for games such as Banjo-Kazooie: Nuts & Bolts and Conker: Live and Reloaded. David also provided support to other artists and created scripts to improve workflow efficiency.

Later, Buttress worked at One Thumb Mobile as a Senior Technical/Environment Artist. In this role, they worked on various projects within a small team, focusing on environment art, technical art, tool support, programming, and creating new levels and shaders.

David then joined Lockwood Publishing Ltd as a Principal Technical Artist, where they were responsible for the environment art pipeline and worked on prototypes for new features, including character creator technology, skin and clothing shader overhaul, and improvements for user-generated content (UGC).

Most recently, Buttress worked at Double Eleven as a Lead Technical Artist. However, details about this role are not provided as it is dated in the future (2023).

Additionally, Buttress had a solo development experience as a Game Creator at Don't Step On The Cracks, where they created iOS games and was responsible for the entire development process, including environments, textures, shaders, code, music, and UI using the Unity engine.

Overall, David Buttress has a strong background in graphical and technical art, with experience in environment creation, tool support, and programming in the gaming industry.

David Buttress attended The University of Edinburgh for an unspecified period of time. No information is available regarding their degree or field of study at the university.

Links

Timeline

  • Lead Technical Artist

    January, 2023 - present