L林

Lim Xiang King 林祥皇

3D Artist ( Level 2 ) at Double Eleven

Lim Xiang King has a diverse work experience in the field of 3D art and graphic design. Lim started their career as a Junior Graphic Designer at L.C Graphic in 2014. In 2017, they worked as a Motion Graphic Artist at ASTATICA, followed by a role as a Junior 3D Artist at Why Creative Malaysia, where they were responsible for creating high-resolution environment assets and optimizing LOD. Lim also gained proficiency in software like Autodesk Maya, Blender, zBrush, Substance Painter, Substance Designer, and Unity.

In 2019, Lim joined Codemasters as a 3D Artist, where they worked on multiple projects, including Grid 2019 DLC, Dirt 5, and F1. During this role, they learned different workflows and pipelines based on the project requirements and used software like Autodesk 3DS Max, Autodesk Maya, Substance Painter, Unreal Engine 4, and an in-house engine.

Lim later worked as a Part Time Freelance 3D Artist and 2D Motion Graphic Animator. Lim then joined Double Eleven in 2020 as a 3D Artist, starting at Level 1 and later advancing to Level 2. In this role, they created high-resolution environment assets, textured assets using Substance Painter, and provided technical support to junior artists.

Throughout their career, Lim showcased expertise in 3D modeling, texturing, terrain painting, and vertex painting. Lim demonstrated a strong artistic sense and problem-solving skills.

Lim Xiang King 林祥皇 attended Confucian Private Secondary High School from 2009 to 2014, where they studied Art/Art Studies, General. From 2015 to 2017, they attended Point College Malaysia and pursued a field of study in Digital Animation. The degree obtained from these educational institutions is not specified.

Links

Previous companies

Codemasters logo

Org chart