Victor Coda is an experienced engine and render engineer with a strong background in graphics programming, currently employed at Dragon's Lake Entertainment since July 2020. Victor's key contributions include porting a graphics engine to GNM for the PlayStation 4, implementing various rendering techniques, and achieving 4K/60fps performance. Prior to this role, Victor worked at Intellias on transparency masking and anti-aliasing features for a road network visualization project, and held positions at Snap Ukraine and Looksery Inc., focusing on character expression blend shapes and mobile application visual effects, respectively. Earlier experience includes significant roles at Wargaming.net, GlobalLogic, Ubisoft Ukraine, and Vogster Entertainment, contributing to well-known games such as Assassin's Creed series and improving graphics engine functionalities. Victor holds a Master of Science degree in Enterprise Economy from Krivorozhskij Technical University, completed in 2004.
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