Geoff Tucker

Gameplay Engineer, Moonshot at Dreamhaven

Since childhood, Geoff has loved playing video games where he could craft meaningful experiences with his friends. Now, this love has translated into a desire to give back by helping create fun games that bring people together. After graduating from UC Irvine, Geoff spent his 7-year career at Blizzard developing game systems on various teams such as Heroes, Diablo IV, and the Unannounced Survival Game.

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