Otávio Soato has a rich and diverse work experience in the gaming industry. Otávio is currently working as an Unreal Game Developer at DX Gameworks since 2022. Prior to that, they spent several years at Glitch Factory, where they held multiple roles. Otávio started as a Game Developer in Party Saboteurs, where they developed and published the game on Steam, focusing on multiplayer functionality and AI. Otávio then worked as a Game Developer in No Place for Bravery, developing various game versions with different mechanics. Later, they served as Chief Technology Officer, responsible for defining and implementing the company's technological infrastructure. Additionally, they worked as a Lead Game Developer, overseeing the restructuring and integration of new team members in the main project, No Place for Bravery.
Before their time at Glitch Factory, Otávio worked as a founder for a company and later as a co-founder. Otávio also gained experience as an Analista Programador at webAula and Universidade de Brasília, and as a Gerente de Desenvolvimento at SPB Brasilia. Furthermore, they briefly served as a director at Give Me Five Entertainment Group. Overall, Otávio has a strong background in game development, with expertise in various aspects of game design, programming, and project management.
From 2009 to 2012, Otávio Soato attended Universidade Cruzeiro do Sul, where they pursued a degree in Tecnólogo em Desenvolvimento de Jogos Digitais with a specialization in Aplicativos para Dispositivos Móveis.
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