Alexandre Chekroun is a highly experienced Technical Art Director at Eidos-Montréal since March 2017, managing a team of technical artists and contributing to significant technical decisions, including procedural generation and performance optimization. Previously, Chekroun served as a Senior Technical Artist at both Eidos-Montréal, focusing on Machine Learning and Procedural Generation, and Warner Bros. Games Montreal, where work included character pipeline development for an unannounced DC game. Other notable roles include Lead Technical Artist at Behaviour Interactive, 3D Technical Director at Gameloft, and 3D Artist at Cyanide, contributing to various video games and projects throughout a robust career. Chekroun holds a Master’s degree in Video Games, Arts, and Programming from Ecole Nationale du Jeu et des Medias Interactifs Numériques.
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