Matheus Pitillo is a seasoned game designer with extensive experience in the gaming industry, currently serving as Principal Game Designer at Eidos-Montréal since July 2021, where responsibilities include overseeing game progression and collaborating closely with directors to align visions. Previously, Matheus held the position of Lead Game Designer at Ubisoft Montréal, leading design teams and mentoring designers while defining macro scope and development requirements. Prior roles include Lead Game Designer at Studio Gobo, where Matheus worked on AAA projects with major clients such as Disney and Ubisoft, and contributing to the Disney Infinity franchise. Matheus's career also includes experience at IUGO Mobile Entertainment as a Game Designer and as a Quality Analyst for EA. Educational qualifications include a diploma from Vancouver Film School and certificates from Melies, along with a Bachelor's degree in Game Design from Pontifícia Universidade Católica de São Paulo.
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