Eidos-Montréal
Thomas Dupuis is an experienced Senior Gameplay Programmer currently employed at Eidos-Montréal since November 2025. Previously, Thomas worked as a Gameplay Programmer at Umanaia and served in various roles, including Senior Gameplay Programmer and Tool Programmer at Ubisoft Montréal, where responsibilities included developing gameplay features and systems for projects like Far Cry 6. Thomas's career began as a Software Engineer at MetaFactory and included internships and positions at organizations such as Panasonic San Jose Laboratory and France Telecom. Thomas holds an Engineer degree in Computer Science from ENIB and a scientific Baccalauréat from Lycée Félix Le Dantec.
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