Jonas Carvalho de Araujo

Technical Artist at Emerald City Games

Jonas Carvalho de Araujo is a skilled technical artist and game developer with extensive experience in shader creation, VFX development, and programming. Currently employed at Emerald City Games, Jonas is responsible for developing and customizing shaders for both Unity and Unreal engines. Prior to this role, Jonas worked as a Unity C# Developer at Globant, and as a Unity C# Game Developer at Quantum School, where responsibilities included back-end development and course instruction. Additional experience includes leadership roles at Lagares Studio and Orbital Creative, focusing on programming architecture and game development. Jonas holds a degree in Systems Analysis and Development from Universidade Paulista and has a background in Psychology from Centro Universitário FMU | FIAM-FAAM.

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