Epic Games
Geoffrey Douglas is a seasoned Tools Programmer at Epic Games since October 2020, with previous experience as a Games Engineer at Intel Corporation from July 2014 to October 2020, where contributions included optimizing games for Intel's integrated GPUs through performance analysis and sample code development. Prior roles include Software Engineer at Santa Barbara Imaging Systems, focusing on embedded systems for medical devices, and Student Application Developer for UCSB's Student Information Systems and Technology, specializing in Windows web applications. Additional experiences encompass a Library Page role at Library Systems & Services, undergraduate research under Professor Phil Conrad at UCSB's Computer Science Department, and a research internship at the California Nanosystems Institute. Geoffrey Douglas holds a Master of Science in Computer Science (2013-2014) and a Bachelor of Science in Computer Science (2009-2013) from UC Santa Barbara.
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Epic Games
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Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.