Thomas Butters is a seasoned Lead Weapon & Prop Artist and Art Coordinator at Facepunch Studios since March 2013. Thomas specializes in creating immersive weapons and props for various game projects, ensuring visual consistency. Prior to their current role, Thomas worked as a Senior 3D Artist and 3D Artist on projects such as Garry's Mod and Rust. Thomas also has experience as a Character Artist at Kinesthetic Games, where Thomas worked on the Kickstarter Project - Kung Fu Superstar. Thomas holds a First Class BSc (Hons) in Computer and Video Games Game Design and Art from The University of Salford, as well as a National Diploma in Game Design from Manchester University.
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